Time for a small fix...
Zuckered: a Behind the Scenes Story » Devlog
TL;DR: The "Back" button is gone as to avoid the "Did I choose the wrong answer?" frustration or gaming the system.
So, I've disabled the "Back" button on Zuckered, and here' s a small bit of context behind this choice.
It's related to the "there' s no wrong answer, trust the story" design choice I've gone for - and how TWINE deals with variables.
So, mind that this features very mild spoilers from the very beginning of the game.
- You will always find certain solutions on the last place you look, no matter the order you go for on eventual replays.
- This is just to convey the self-contained passage of time on that room
- Sometimes, you'll need to cover all the available choices on a passage before the right one hits.
So, long story short: I've disabled the Back button to avoid frustration due to my variable hijinks. Feel free to comment below.
cheers,
- Jigu
Get Zuckered: a Behind the Scenes Story
Zuckered: a Behind the Scenes Story
A detective from a gritty city is in over his neck on his current case -- more than he'd ever imagine.
Status | In development |
Author | Brand New Whatever |
Genre | Interactive Fiction, Adventure |
Tags | Comedy, Crime, Detective, Noir |
Languages | English |
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